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We Made a Thing operates at the intersection of film and games
We Made A Thing Studios is a multi-function production company that's recently turned to video games.

Grief in full colour – An interview with Abubakar Salim for Tales of Kenzera: ZAU
Abubakar Salim talks about how his experience with grief helped to shape the narrative of Surgent Studios' first game, Tales…

SAGE 2024: How will video games change in the future?
At SAGE 2024, developers and games industry advocates discussed the future of video games, in light of technology change.

Bilingual game jams – making games across linguistic barriers
Bilingual game jams see teams of all languages and cultures work together to make a game in 48 hours.

SAGE 2024: Why SA game developers continue to create games
Game development is hard – but its trials and tribulations often generate great rewards.

SAGE 2024 showed off the full scope of South Australia's game studios
The South Australian Game Exhibition 2024 was filled with unique, diverse creative projects.

Crabs and Nipples – The story of Jacob Janerka and The Dungeon Experience
The lead developer of The Dungeon Experience talks crustaceans, nips, and the inherent existential dread that comes with indie game…

On Point Click Killer, and Game Making as Cultural Connection
Why do some developers spend so much energy making free jam games? We ask Point Click Killer developer Dace Kelly.

What will it take for video games to be considered legitimate art?
At SXSW Sydney 2023, games industry experts sat down to talk about the legitimacy of video games as art.

Overwatch 2 has a very different relationship with esports now
"The new centre of gravity for Overwatch 2 isn’t esports. It’s the people who are still playing."