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Sydney game developers are getting weird, despite the risks
At SXSW Sydney 2023, local Sydney game developers discussed why weird games are so important, and why they persist in…

To Gwentfinity and Beyond: The democratic future of The Witcher card game
After a six-year run, CD Projekt Red’s beloved card game is ready for its second life.

Expanding the ‘girl game' genre with Rainbow High: Runway Rush
For the developers of Rainbow High: Runway Rush, 'girl games' aren't just for young girls anymore.

Freeplay: Parallels 2023 – Everything we learned
Freeplay Parallels 2023 was a showcase of weird, wonderful, and insufferable (their words not ours) Australian games.

The Story of Cuisineer – From Last Supper To Rogue-Like Feast
The Hades-meets-Diner Dash game is much anticipated – but was the result of a last-ditch hail mary for Singaporean studio…

Tenchu Director Takuma Endo Is Trying Something New – Interview
The Acquire president talks about the studio's mix of AAA and indie projects, and the significant cultural differences in Japanese…

How to apply for a job in games (and what not to do)
Applying for a job in the games industry is a daunting prospect for aspiring developers. Here is a stack of…

The Elder Scrolls Online continues to defy the odds – Interview
Ahead of the game's tenth anniversary, we sat down with creative director Rich Lambert to look towards the future.

Immortality's Sam Barlow discusses his new game, and the modern creative machine
The Immortality director talks about returning to 3D, character-driven games and his unconventional game development process.

What video game funding really means for local Australian developers
Video game funding is essential for elevating local Australian voices – and its impact goes far beyond the surface.