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Bratz, 'Bimbo Feminism', and empowering girls with games
The return of Bratz video games is a welcome restoration of playful femininity and ambition, that caters to a young…

Choosing the best worst path – A 'Night in the Woods' retrospective
We reflect on how Night in the Woods forces players to empathise with people who are not them in its…

I never wanted to be a princess, until Disney Dreamlight Valley
Disney Dreamlight Valley, with its several generations' worth of Disney characters, pivoted my perspective on pretty princesses.

Mass Effect’s colonisation narrative isn’t pretty, ten years later
The way the Mass Effect series portrayed the idea of human expansion and colonisation hasn't aged well, writes Nich Richie.

Assassin's Creed Liberation turns 10: A forgotten but important legacy
10 years on, one of the most interesting Assassin's Creed games has largely been left forgotten. We reminisce on its…

Video games are the new art therapy
Much has been said about the cognitive benefits of games, but there's a reason why they work to heal you…

The Sims 2 hid a secret alien invasion beneath our noses
Playing through every game of The Sims 2 era reveals a dark plot about alien invasions and Sim replacements.

Fighting for Recognition: The History of Fighting Game Crossovers
From Smash Bros. to Multiversus, this is your guide to how crossovers took over the video game industry as we…

Two Point Campus: A real-world teacher weighs in on the game's dark humour
Part comedy, part cautionary tale, Two Point Campus is nothing if not relatable. Real-world teacher Meghann O'Neill shares her take.

Growing up and growing old in Wayward Strand
A growing number of games are exploring teen and young adult perspectives, and Wayward Strand has its own unique interpretation.