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The Videogame Industry Does Not Exist, says Brendan Keogh
The Australian games researcher urges us to reconsider our understanding of the games industry landscape in his book.

'Kabaret' is a slow dance with the devil within us
Kabaret forces Southeast Asians to reckon with their uncomfortable history, a vision of the region presented without rose-tinted glasses.

How The Last of Us comic 'American Dreams' enhances the show
There's more to the story of The Last of Us than what's seen in the games and HBO TV show.…

The Last of Us changed my expectations for game adaptations
HBO's The Last of Us is a massive success now, there was a time when there was good reason to…

Pulling Dead Space from the shadow of its remake
What makes a successful remake? Is Dead Space (2023) one of them? And how does it alter our perception and…

Hogwarts Legacy does not deserve to be reviewed on its own merits
Whether or not we want to admit it, it is impossible to talk positively about Hogwarts Legacy without harming a…

God of War Ragnarok’s ending folded, when it should’ve gone all in
God of War Ragnarok did a good job wrapping up major storylines, but it missed out on doing something far…

I never wanted to be a princess, until Disney Dreamlight Valley
Disney Dreamlight Valley, with its several generations' worth of Disney characters, pivoted my perspective on pretty princesses.

Why is TV so much better than film at video game adaptations?
Making a film is already difficult enough and it’s even more of an uphill struggle for a video game film…

ACMI's Out of Bounds exhibit explored the literal boundaries of play
The Out of Bounds installation shows that ACMI continues to adventure beyond the limits of what video game exhibits can,…